We lost a great artist this past week. I cannot tell you how much this loss affects me, what Frazetta's work means to me, how he inspires me every time I see his work, how I strive to excel to his level in every piece I do, how much I still learn from his work. Sadly I know those of you that feel a little like I do are probably categorized in the "old guy" column. With the internet and the rise of concept art this new amazing generation of artists have no context for him and without context he just becomes one of those guys. I already overheard some of the younger guys I work with refer to him as such. To me growing up he was a lighthouse and utterly unique and revolutionary. I learned early on that if you find someone that you think is amazing, find out who there teachers were, who inspired them, and maybe you could get closer to that source. Our legacy as artists will be by who we inspire not what show we were on or how much we got paid for something. I think we tend to forget that in our "jobs". Some amazing artists that he inspired
-Dave Stevens
-Mike Mignola
-William Stout
-Frank Cho
-Justin Sweet
-Mark Schultz
-Mike Kaluta
-Mitch Byrd
-James Watkiss
-Ashley Wood
-Wally Wood
-Al Williamson
-this list could probably go on a lot longer than I know or have room for. But if you like any of the guys above take a second or a lifetime and check out Frank Frazetta's work. While your at it, take a second to thank the artists that inspire you that are still here. I know for a fact it would mean alot to them. My heart is heavy and I felt the need to post something. Sadly I couldn't even "settle" on any of the hundreds of images he created to put up as a post.
Thank you Frank for everything!
Tuesday, May 11, 2010
Thursday, May 06, 2010
Remember Banner
An incredible intellect living with regret and guilt of what his uncontrollable ID did. The Hulk was a a creature of pathos and rage. Then we had to put him in a bunch of super groups and play nice and still be the Hulk. Minor character flaw. Now they introduced us to RedHulk a creature of rage and, erm, evil.........who cares.
I worked on two versions for the SilverScreen ,one actually made it and was panned. Haven't thought of the grey/green guy since then until this guy started his March Madness run. Check it out if you have the time. Made me remember all the fun I had reading him as a kid.
I worked on two versions for the SilverScreen ,one actually made it and was panned. Haven't thought of the grey/green guy since then until this guy started his March Madness run. Check it out if you have the time. Made me remember all the fun I had reading him as a kid.
HULK SMASH!!
Friday, March 26, 2010
HOW TO TRAIN YOUR DRAGON
Was fun. Good job Dreamworks!! Your TD's did an amazing job on hair, fur, rock, wood and scales. Clouds and fire also superb! Lighting was beautiful! Character design by the amazingly talented Nico Martlet (seriously this guy is crazy good!) the animation was simply superb, both subtle and big, score was unobtrusive and rousing in the right place but what about the story? Fun, just fun. But don't take my word for it, go see it, I mean if you like this sort of thing, you know dragons and vikings. More like this please! What's next guys?
Saturday, February 27, 2010
TELLING STORIES
Most of you that visit this often NOT updated blog are interested in story . If you are one of those people I would HIGHLY recommend this book written by my friend Brian McDonald-Invisible Ink. I was very lucky to run into him when I was very young in my career and it made a big difference in steering me. He started writing a blog that is chock full of practical advice for writers and artists who tell stories. There are alot of books out there about this medium but most of them are for analyzing stories after the fact or create confusion using highfalutin words which only make people feel stupid , some even have graphs and charts that start to look like football plays. But if you are actually creating stories I would say his book would benefit you more than most.
Brian clears away the useless and makes visible what was previously hidden , then tells you how to hide it again. But don't take my word for it listen to these yahoos
“Writing stories is hard. They are stubborn by nature. No matter how many times you master one, the next story is obligated to conceal its faults with an entirely new disguise. Your only recourse is to keep writing, while concurrently increasing your understanding of this deceivingly simple, yet highly complex, organism we call story. Brian McDonald’s insightful book does just that. Somehow, Brian has found yet another fresh and objective way to analyze how great stories function, and emboldens you to face the challenge of scaling whatever story mountain looms before you. If I manage to reach the summit of my next story it will be in no small part due to having read Invisible Ink.”
—Andrew Stanton (cowriter Toy Story, Toy Story 2, A Bug’s Life, Monsters, Inc., and cowriter/director Finding Nemo and WALL-E)
“Invisible Ink is a powerful tool for anyone who wants to become a better screenwriter.With elegance and precision, Brian McDonald uses his deep understanding of story and character to pass on essential truths about dramatic writing. Ignore him at your peril.”
—Jim Taylor (Academy Award™- winning screenwriter of Sideways and Election)
“Brian McDonald knows that underneath a good story are the difficult mechanics of plot. He offers insights into both the construction needed and the art of hiding that construction.”
—Jim Uhls (screenwriter of Fight Club)
also here
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