Friday, May 05, 2006
boards lots of boards
There are alot of different kinds of boards, and I've had the priveledge to do most of them. The only thing that makes a difference is the story. I was going through some archives and found some of these lying around, thought I would share. I have some examples of commercial boards,bid boards for F/X, overly rendered story boards,F/X boards,toned story boards, a glorious key frame (the grand poobah of storyboards!That one shot that captures the essence of a scene) and key frames for an animated fiasco(color direction by the fantastic Steve Purcell the rest by little ol me). Storyboards are a lot of hard work and alot of drawing alot, alot of drawing and in reality NOT always fun to do or easy. But can be one of the most rewarding jobs in the industry. Sadly I work with alot of people who feel like storyboards are a thing of the past and choose to do 3-D previs instead. I think the best work I've seen, use previs as layout(workbook) as well as storyboards. I even did storyboards for a movie who's producer proudly stated that no boards were used ( OUCH!!). Needless to say storyboards will always be here and some of the best directors( Hitchcock,Spielberg) and studios(PIXAR) use them proudly!
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6 comments:
I watched the scene in the hulk feature while I had your drawings up. It's remarkable how close they followed your shot composition. I even preferred your drawing to the final design of the hulk as opposed to the movie.
About that Greek story I illustrated, that was not factual at all. I just made all that up. It helped with the painting as I was doing it but other then that it was all fiction. I just thought calling Apollo a bitch was funny.
Welcome to concept design Ian. The fact you created such a believable scenario and used that to give your work life, well that's one of the tricks to it.
And as for the Hulk, well everyone on this side tried really hard to make it as good as we could. You can thank model shop and stage for following the boards so closely and Ang Lee was a dream to work for. He told me what he wanted and that's what I did, pretty straight forward, that's not always the case.
These boards are very sexy. I've got a huge boner right now. You did it!!!!!
"The fact you created such a believable scenario and used that to give your work life, well that's one of the tricks to it."
How many passes did it take to reach the final scene? Did you intentionally choose regular human perspective views so the audience could see this as a witness to an incredible (no pun intended) event or was that done out of intuition?
I established early on with the director that we should try to keep the camera at normal human eye level as much as possible to keep the Hulk heroic. Drew roughs in front of the director then did clean ups. Quick and simple, the best way to do them. I only did boards for this scene and did keys for the cloud flight sequence and gesture and animation suggestions for the dog battle.
Thanks for sharing your boards Bconn. You are the best. I hope someday I'll have a fraction of your knowledge of storyboarding.
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